Second Edition

Digital Media, Projection Design & Technology for Theatre 

About the Book

This fully updated Second Edition of Digital Media, Projection Design, & Technology for Theatre offers a comprehensive introduction to using digital media and projections in live performance. Designed for students, educators, and early-career professionals, the book provides essential skills, practical tools, and industry insights for designing and executing media-based work on stage. It covers current professional standards, workflows, aesthetics, and technologies, while presenting a clear taxonomy of how digital media generates meaning in performance.

Topics include: still imagery and video · generative AI and animation · real-time effects · interactive systems · data-driven and sensor-based art

Readers will gain familiarity with: projectors · media servers ·sensors · cameras · emissive displays.

Step-by-step guidance is provided for: media server programming · projection mapping · projector blending · convergence · luminance · screen size · throw distance calculations

This Second Edition includes:

  • Two new chapters on virtual performance

  • Ten new case studies from thesis projects to Broadway

  • Reorganized chapters for improved clarity and classroom use

Strong Early Sales

The recently released Second Edition (2025) is already gaining traction. Within weeks of publication, it reached an Amazon Best-Seller Rank of #605 in Stagecraft books, indicating robust early sales and adoption​.

Bonus Materials

Sample assets and extended interviews with leading designers are available through the publisher:
www.routledge.com/9781032302157