Second Edition
Digital Media, Projection Design & Technology for Theatre
About the Book
This fully updated Second Edition of Digital Media, Projection Design, & Technology for Theatre offers a comprehensive introduction to using digital media and projections in live performance. Designed for students, educators, and early-career professionals, the book provides essential skills, practical tools, and industry insights for designing and executing media-based work on stage. It covers current professional standards, workflows, aesthetics, and technologies, while presenting a clear taxonomy of how digital media generates meaning in performance.
Topics include: still imagery and video · generative AI and animation · real-time effects · interactive systems · data-driven and sensor-based art
Readers will gain familiarity with: projectors · media servers ·sensors · cameras · emissive displays.
Step-by-step guidance is provided for: media server programming · projection mapping · projector blending · convergence · luminance · screen size · throw distance calculations
This Second Edition includes:
Two new chapters on virtual performance
Ten new case studies from thesis projects to Broadway
Reorganized chapters for improved clarity and classroom use
Strong Early Sales
The recently released Second Edition (2025) is already gaining traction. Within weeks of publication, it reached an Amazon Best-Seller Rank of #605 in Stagecraft books, indicating robust early sales and adoption.
Bonus Materials
Sample assets and extended interviews with leading designers are available through the publisher:
www.routledge.com/9781032302157